CAPCOM PRO TOUR 2020 OFFICIAL TERMS AND CONDITIONS

Last updated February 28, 2020 v 24.1

These are the Official Terms and Conditions (“Official Rules”) governing the CAPCOM PRO TOUR, which features events throughout the world. The Capcom Pro Tour is overseen by Capcom Media Ventures, Inc. (“Capcom MV”), except two events, China Premier and Asia Premier, are overseen by Capcom, Co., Ltd. (Capcom Japan).

  1. Capcom Pro Tour Overview

    The Capcom Pro Tour is a global series of competitive gaming tournaments featuring the latest fighting game from Capcom, Street Fighter V: Champion Edition. The Capcom Pro Tour is comprised of (i) the Capcom Cup, and (ii) fourteen (14) Premier Events and eighteen (18) Ranking Events (collectively, the “CPT Tournament Circuit”) and (iii) World Warriors Challenge to be held in the selected countries or regions. Players will be competing in November for one of the forty (40) total spots in the Capcom Cup to decide the 2020 Capcom Pro Tour Grand Champion.

    By competing in the CPT Tournament Circuit, players will earn CPT Ranking Points based on their performance at the various Capcom Pro Tour tournaments, in turn allowing them to be ranked against other players on Capcom’s official CPT Ranking Point Leaderboard. The more CPT Ranking Points a player accumulates, the higher on the CPT Ranking Point Leaderboard he/she will be. At the end of the first half and the second half of the CPT Tournament Circuit, the top eight (8) placements at each end of the first and second halves of the term on the CPT Ranking Point Leaderboard (total of sixteen (16) players) will be awarded a qualification spot at the Capcom Cup.

    Of the remaining twenty-four (24) qualification spots, twenty-two (22) spots will be awarded to the World Warriors Challenge Qualifiers, one spot will be granted to the defending Grand Champion, iDom. Another qualification spot will be put up for grabs at the Capcom Cup Last Chance Qualifier, an open-bracket tournament hosted during the 2020 Capcom Cup.

    Paths to CAPCOM Cup

  2. Capcom Pro Tour Qualification Details

    The Capcom Cup qualification spots are awarded based on the following priority order:

    1. the Winner of the 2019 Capcom Cup (current Grand Champion: iDom)
    2. the top eight (8) placements on the CPT Ranking Point Leaderboard at the end of the first half of the term, subject to any unforeseen adjustments necessary pursuant to these Official Rules;
    3. the twenty-two (22) World Warrior Challenge Qualifiers;
    4. the top eight (8) placements on the CPT Ranking Point Leaderboard at the end of the second half of the term, subject to any unforeseen adjustments necessary pursuant to these Official Rules; and
    5. the Winner of the 2020 Capcom Cup Last Chance Qualifier.

    A player will be awarded CPT Ranking Points (in accordance with the Ranking Point Matrix outlined in Section 8) based upon that player’s placement at the Premier Events and the Ranking Events. Players who have been awarded CPT Ranking Points will be ranked, from most points to least, on an official CPT Ranking Point Leaderboard. The top eight (8) placements for each of the first and the second halves of the term on the Global Ranking Point Leaderboard will be awarded a qualification spot at the 2020 Capcom Cup, subject to any unforeseen adjustments necessary pursuant to these Official Rules.

    All players are eligible to play for the final qualification spot by competing in the 2020 Capcom Cup Last Chance Qualifier. However, players who qualified for the 2020 Capcom Cup either by winning the previous year’s Capcom Cup, by finishing in the top eight (8) placements in either the first or second halves of the term on the CPT Ranking Point Leaderboard, or by becoming the twenty-two (22) qualifiers in the World Warrior Challenge are not eligible to participate, subject to any unforeseen adjustments necessary pursuant to these Official Rules.

    Qualification Superiority

    Players will not be eligible to win multiple qualification spots for the 2020 Capcom Cup. For example, the defending champion (iDom) is automatically qualified for the 2020 Capcom Cup, and will not be eligible to obtain a qualifying spot through finishing in the top eight (8) placements in either the first and the second halves of the term on the CPT Ranking Point Leaderboard or becoming one of the twenty-two (22) qualifiers in the World Warriors Challenge. If the player is ranked in the top eight (8) or above on the CPT Ranking Point Leaderboard, then the qualification spot will be awarded to a Player with the highest points who ranked ninth or below, and has not earned a qualifying spot in the Capcom Cup.

    Similarly, any players who have already qualified for the 2020 Capcom Cup by achieving the status as described in the priority order of i to iv. above will not be eligible to compete for a qualification spot in the 2020 Capcom Cup Last Chance Qualifier.

    A player who is awarded a qualifying spot by finishing in the top eight (8) placements in the first half of the term on the CPT Ranking Point Leaderboard shall not be eligible to earn a qualification spot in the World Warriors Challenge. If a player qualifies on the basis of the CPT Ranking Point Leaderboard and in the World Warriors Challenge, a runner-up player in the World Warriors Challenge will be awarded a qualification spot.

    If there is a player who is in the top eight (8) placements in the second half of the term on the CPT Ranking Point Leaderboard, who is also “in the top eight (8) placements in the first half of the term” or qualified to participate in the Capcom Cup by way of the “World Warriors Challenge,” then a qualification spot shall be awarded to a runner-up player with the highest CPT Ranking Point who has not earned a qualification spot in the Capcom Cup.

    If there are nine (9) or more players with the same number of points in “the top eight (8) players in the first half of the term on the CPT Ranking Point Leaderboard” and/or in “the top eight (8) players in the second half of the term on the CPT Ranking Point Leaderboard,” the ranking shall be decided as follows:

    1. The maximum points earned in one given tournament (if the maximum points are identical, the number of the times the points were earned).
    2. The second highest number of points earned following the maximum points earned in one given tournament (if the maximum points are identical, the number of the times the points were earned).

    This priority method also applies to how the Capcom Cup elimination brackets (described in the Official Rules) are determined.

  3. Definitions

    Capcom Pro Tour: The global series of competitive gaming tournaments, beginning on March 20, 2020, and concluding with the Capcom Cup in November 2020, which features the latest fighting game from Capcom, Street Fighter V: Champion Edition, and is comprised of (i) Capcom Cup, (ii) fourteen (14) Premier Events, (iii) eighteen (18) Ranking Events, and (iv) World Warriors Challenge, which Premier Events and Ranking Events will grant CPT Ranking Points as outlined in these Official Rules.

    Capcom Cup: The final tournament of the Capcom Pro Tour will be held in November 2020. Players in the Capcom Cup shall be comprised of the Grand Champion of the 2019 Capcom Cup, the top eight (8) placements in the each of the first and the second halves of the term of the CPT Ranking Point Leaderboard (subject to adjustment pursuant to these Official Rules), twenty-two (22) World Warriors Challenge Qualifiers, and the Winner of the Capcom Cup Last Chance Qualifier.

    Capcom Cup Last Chance Qualifier: An open-bracket tournament hosted during the Capcom Cup. The Capcom Cup Last Chance Qualifier does not award any CPT Ranking Points, but instead, the first place Winner is guaranteed a qualifying spot for the Capcom Cup.

    Premier Events: A series of fourteen (14) international, premier-level tournaments (which events are currently scheduled in the United States, Japan, France, Belgium, Germany, United Kingdom, China, Singapore, Canada, Australia and Puerto Rico). The top sixty-four (64) players of each Premier Event will earn varying CPT Ranking Points as set forth in the Section 8 below.

    Ranking Event: One of eighteen (18) mid-sized tournaments held around the world. The top sixteen (16) players of each Ranking Event will earn varying CPT Ranking Points as set forth in the Ranking Point Matrix.

    CPT Ranking Points: Numeric values assigned to players based on their performance at the Tournaments, as set forth in Section 8 below, allowing them to be ranked against other players. The more CPT Ranking Points a player accumulates, the higher on the CPT Ranking Point Leaderboard he/she will be. Capcom MV will track and update point totals for each player upon completion of each applicable Tournament on the Global Ranking Point Leaderboard.

    For this season, the ranking will be determined separately in each of the first and second halves of the term. Ranking shall be reset at the time of the “Sonic Boom 2020,” the start of the second half of the term on July 10, 2020.

    CPT Ranking Point Leaderboard: A global leaderboard that tracks CPT Ranking Points earned at the Tournaments. In the each of the first and the second halves of the term, the top eight (8) placements on the CPT Ranking Point Leaderboard will qualify for the Capcom Cup, subject to the rules of succession outlined under Section 7. Such rankings shall be determined at the close of the “Game Over” to be held on July 5, 2020 for the first half of the term, and at the close of the “Emirates E-Championship” to be held on October 31, 2020 for the second half of the term.

    Tournament:  A Premier Event, a Ranking Event, or World Warriors Challenge of the Capcom Pro Tour.

    Tournament Game: Street Fighter V: Champion Edition

    Tournament Organizer: The entity responsible for organizing and hosting a Tournament.

    Tournament Entities: Capcom MV, affiliates, distributors, agents and any entity involved in the implementation, execution, prizing and prize fulfillment of the Capcom Pro Tour, including but not limited to Tournament Organizers.

    Winner(s): The top eight (8) placements in the each of the first and the second halves of the term on the CPT Ranking Point Leaderboard, the twenty-two (22) qualifiers in World Warriors Challenge, the Winner of the Capcom Cup Last Chance Qualifier, and the Winner of the 2019 Capcom Cup, subject to any unforeseen adjustments necessary pursuant to these Official Rules All references to Winner, if the Winner is a Minor (as defined in Section 9 below), shall include the Winner’s parent or legal guardian.

  4. Tournament Dates

    The Tournament Dates are set forth in Exhibit A (the “Tournament Dates”), with additional tournament dates to be added or changed at Capcom MVʼs sole discretion.

    As a general rule, no substitute tournament shall be held if the Tournament is cancelled due to unavoidable circumstances.

    In the event the Tournament is suspended in mid-course, the ranking at the time of the suspension shall be deemed final, and the CPT Ranking Point will be awarded based on such ranking.

  5. Tournament Rules

    All Tournaments will be conducted according to the Capcom Pro Tour Official Tournament Rules as set forth in Exhibit B (the “Tournament Rules”).

  6. Tournament Seeding

    For Premier Events, initial player seeding will be per their CPT Ranking Point Leaderboard standing.

    For both the first and second halves of the term, the seeding shall be determined based on the ranking of the previous season until a player participates in three (3) Premier Events. More detailed rules are set forth below:

    For the first half of the 2020 term: Up to the “Texas Showdown,” players will be seeded based on their CPT Ranking Point Leaderboard standing from 2019. Starting from the “Combo Breaker,” CPT Ranking Point Leaderboard standing from the first half of the 2020 term shall be used.

    For the second half of the 2020 term: Up to the “Asia Premier,” players will be seeded based on their CPT Ranking Point Leaderboard standing from the first half of the 2020 term. Starting from the “East Coast Throwdown 2020,” CPT Ranking Point Leaderboard standing from the second half of the 2020 term shall be used.

    The group qualifiers for Capcom Cup 2020 shall be determined based on the below diagram. There will be forty (40) players competing in Capcom Cup, and they will be divided into eight (8) groups, consisting of five (5) players in each group. The eight (8) players from each group who win the elimination round will advance to the final tournament.

    Group A Group B
    CPT Leaderboard 1st: 1st CPT Leaderboard 1st: 2nd
    CPT Leaderboard 2nd: 8th CPT Leaderboard 2nd: 7th
    World Warriors Challenge (Region TBD) World Warriors Challenge (Region TBD)
    World Warriors Challenge (Region TBD) World Warriors Challenge (Region TBD)
    World Warriors Challenge (Region TBD) World Warriors Challenge (Region TBD)
    Group C Group D
    CPT Leaderboard 1st: 3rd CPT Leaderboard 1st: 4th
    CPT Leaderboard 2nd: 6th CPT Leaderboard 2nd: 5th
    World Warriors Challenge (Region TBD) World Warriors Challenge (Region TBD)
    World Warriors Challenge (Region TBD) World Warriors Challenge (Region TBD)
    World Warriors Challenge (Region TBD) World Warriors Challenge (Region TBD)
    Group E Group F
    CPT Leaderboard 1st: 5th CPT Leaderboard 1st: 6th
    CPT Leaderboard 2nd: 4th CPT Leaderboard 2nd: 3rd
    World Warriors Challenge (Region TBD) World Warriors Challenge (Region TBD)
    World Warriors Challenge (Region TBD) World Warriors Challenge (Region TBD)
    World Warriors Challenge (Region TBD) World Warriors Challenge (Region TBD)
    Group G Group H
    CPT Leaderboard 1st: 7th CPT Leaderboard 1st: 8th
    CPT Leaderboard 2nd: 2nd CPT Leaderboard 2nd: 1st
    World Warriors Challenge (Region TBD) World Warriors Challenge (Region TBD)
    World Warriors Challenge (Region TBD) World Warriors Challenge (Region TBD)
    World Warriors Challenge (Region TBD) World Warriors Challenge (Region TBD)
  7. Rules of Succession

    In the event the Winner of the Capcom Cup 2019 declines his/her automatic qualification, the automatic qualification shall be passed to the next highest ranked player on the CPT Ranking Leaderboard who is not otherwise qualified for the Capcom Cup. This rule of succession shall be applied first to the Players in the first half of the term, then to the Players in the second half of the term.

    In the event a player who finishes within the top eight (8) on the CPT Ranking Point Leaderboard in either in the first or second halves of the term, or a World Warriors Challenger Qualifier declines his/her invitation to compete at the Capcom Cup, that player will forfeit his/her qualification, and Capcom MV will extend an invitation to the next highest ranked player on the CPT Ranking Point Leaderboard in the second half of the term who is not otherwise qualified for the Capcom Cup.

  8. Ranking Point Matrix

    The top sixty-four (64) players in a Premier Event will receive CPT Ranking Points in accordance with the matrix below. The top sixteen (16) players in a Ranking Event will receive CPT Ranking in accordance with the matrix below. The chart below illustrates the different Tournament scenarios and CPT Ranking Points to be awarded in the Tournament:

    Premier Ranking Points
    1st 700
    2nd 350
    1st 300
    3rd 200
    4th 160
    2nd 150
    Tied for 5th 130
    Tied for 7th 3rd 100
    Tied for 9th 70
    Tied for 13th 4th 40
    Tied for 17th Tied for 5th 20
    Tied for 25th Tied for 7th 10
    Tied for 33rd Tied for 9th 5
    Tied for 49th Tied for 13th 1

    The cutoff date to obtain CPT Ranking Points is October 31, 2020 (“Cutoff Date”).

  9. Player Eligibility

    All Tournaments are open to all individuals 13 years old and older as of March 1, 2020. Any player at least 13 years old, but under the age of majority in the jurisdiction in which they live (a “Minor”) (i) must have the permission of a parent or legal guardian to register for and participate in a Tournament, and (ii) must be accompanied by a parent or legal guardian at each Tournament in which he/she participates.

    All players eligible to participate in the Capcom Pro Tour will be referred to as “players.” All references to “player” shall include the playerʼs parent or legal guardian if the player is a Minor.

    Employees, directors and officers, and their immediate families (spouses and siblings, parents and children and their spouses) of Capcom MV, affiliates, distributors, agents and any entity involved in the implementation, execution, prizing and prize fulfillment of the Capcom Pro Tour are not eligible to participate in the Capcom Pro Tour.

    The staff of a Tournament Organizer may participate in any other Tournament that is not organized by the Tournament Organizer. However, such staff will not be allowed to participate in any Tournament organized by/has involvement of the Tournament Organizer or Tournament organizing staff.

  10. How To Enter

    Players can find information regarding each Tournament at https://capcomprotour.com.

    By participating in a Tournament, player hereby grants to Capcom MV permission to record, videotape and photograph the player (“Player Images”). All Player Images will be owned by Capcom MV. Player grants to Capcom MV and each of its designees, the right to use, edit, adapt, post, stream, copy, display, perform, transmit, broadcast, and otherwise exploit Player Images, including any names (actual and player names), likenesses, voice, conversation and any other attributes of the player’s personality and appearance, individually or with others, in whole or in part, alone or in conjunction with other material, in any and all media now known or hereafter devised, in perpetuity throughout the world, for the purpose of trade, advertising, promotion or any other lawful purpose whatsoever, without additional compensation, consideration, notification or permission, except where prohibited by law.

    For the avoidance of doubt, players have no ownership interest in the live exhibition or recorded footage of their gameplay, all of which is owned by Capcom MV and may be exploited by Capcom MV in its discretion with no requirement to account to the player.

    NOTE: SINCE THERE WILL BE NO REGISTRATION PROCESS FOR THE CAPCOM CUP, THIS SECTION SHALL BE AUTOMATICALLY APPLIED TO ALL PLAYERS. EACH CAPCOM CUP PARTICIPANT SHALL BE DETERMINED BY AND THROUGH THEIR PLACEMENT ON THE CPT RANKING POINT LEADERBOARDS IN THE FIRST AND SECOND HALVES OF THE TERM; THEIR PERFORMANCE AT THE WORLD WARRIORS CHALLENGE; THEIR PERFORMANCE AT THE CAPCOM CUP LAST CHANCE QUALIFIER; OR AT THE INVITATION OF CAPCOM MV, AS PROVIDED IN THESE OFFICIAL RULES.

  11. Agreement to the Official Rules

    By participating in a Tournament, player fully and unconditionally agrees to and accepts these Official Rules, which incorporates the Tournament Rules (as set forth in Exhibit B), and the decisions of Tournament Organizer, which are final and binding in all matters related to the Tournament. Receipt of any prize is contingent upon the player’s compliance with all of these Official Rules.

  12. CPT Code of Conduct

    All players in Street Fighter tournaments are expected to maintain respect for one another and for all tournament staff and spectators. Any player behaving inappropriately, or not competing in compliance with this Code of Conduct, may be immediately disqualified from a tournament and forfeit all potential prizes at the discretion of Capcom or the tournament organizer.

    Inappropriate behavior includes, but is not limited to, the following:

    1. Swearing, screaming or threats;
    2. Harassment or intimidation of any other player, staff or spectator, either in person or through any online channels;
    3. Physical or cyberviolence;
    4. Collusion;
    5. Cheating of any sort through any means, whether currently known or unknown, which may include, without limitation, use of external software that directly tampers with the game software to gain any kind of advantage or to create a disadvantage to other players in the game, MOD and tampering game software by the use of a tampering patch;
    6. Interference with any infrastructure for the tournament, including, but not limited to gaming equipment and hardware, game servers (including the misuse or hacking of game servers);
    7. Intentionally delaying, changing the speed of, or manipulating gameplay
    8. Intentionally disconnecting network cables or attempting to interfere with another player’s connection to the game service through Distributed Denial of Service (DDoS) or any other means;
    9. Intentionally interrupting network connectivity;
    10. Disobeying or showing noticeable or disruptive dissent at the reasonable instructions or requests of Tournament Organizer or staff; and
    11. Any other type of conduct deemed inappropriate at Capcom MV’s sole discretion.

    Players agree to be bound by the decisions of Tournament Organizer, Capcom MV and anyone acting on Capcom MVʼs behalf, which shall be final and binding in all respects. Capcom MV and Tournament Organizer each reserves the right, at its sole discretion, to disqualify any individual it finds to be tampering with the type, process, or operation of a Tournament, or to be acting in violation of these Official Rules. Capcom MV and Tournament Organizer each reserves the right, at its sole discretion, to ban infringing players from any future Capcom MV event if deemed necessary.

    Players may not display, advertise, or otherwise promote in any manner sponsorship, endorsement or other commercial affiliation with or by adult content sponsors, such as a publisher of pornographic websites, or companies that manufacture, sell, distribute or market cigarettes or vaping (e-cigarette), drugs, guns or other weapons in connection with the Capcom Pro Tour.

    Players further acknowledge and agree that Capcom MV and Tournament Organizer each reserves the right, at its sole discretion, to prohibit a player from displaying, advertising, or otherwise promoting in any manner sponsorships, endorsements or other commercial affiliation with or by any enterprise offering any products or services in the same market categories as any official commercial sponsorship advertiser of the Capcom Pro Tour; provided, however, that players may utilize in the Tournaments a controller of their choice within the Capcom Pro Tour 2020 official tournament rules.

    CAUTION: ANY DELIBERATE ATTEMPT TO DAMAGE ANY WEBSITE OR EQUIPMENT, TAMPER WITH THE ENTRY PROCESS, OR OTHERWISE UNDERMINE THE LEGITIMATE OPERATION OF A TOURNAMENT MAY BE A VIOLATION OF CRIMINAL AND CIVIL LAWS AND SHOULD SUCH AN ATTEMPT BE MADE, CAPCOM MV AND TOURNAMENT ORGANIZER EACH RESERVES THE RIGHT TO COOPERATE IN THE PROSECUTION OF ANY SUCH INDIVIDUAL(S) AND TO PURSUE ALL REMEDIES AVAILABLE TO IT TO THE FULLEST EXTENT PERMITTED BY LAW.

  13. Prizes

    Prizes are awarded in compliance with the laws and the regulations of the country or region in which a player receiving a prize resides, and/or the specific rules of the organization, including Capcom MV, Capcom Japan or Tournament Organizer to which tournament officials belong. There may be instances where the full amount is not awarded. In such cases, the players shall be appropriately notified by the Tournament Entities.

    Prize amounts for the tournaments held or sponsored by Capcom Japan or Capcom MV are described below.

    The tournaments sponsored by Capcom Japan or Tournament Organizer designated by Capcom Japan are China Premier and Asia Premier. The rest of the tournaments in the Capcom Cup Pro Tour, as well as Capcom Cup 2020, are sponsored by Capcom MV or Tournament Organizer designated by Capcom MV.

    1. If the recipient of the prize is a resident of Japan, the following rules shall apply (*1):
      1. If the recipient of the prize possesses a “Japan eSports Pro License” issued by JeSU as of the date of the tournament, the amount specified by the tournament rules shall be awarded.
      2. If the recipient of the prize does not possess a “Japan eSports Pro License” issued by JeSU, the maximum prize amount shall be limited to JPY 100,000, regardless of the amount specified by the tournament rules (*2).

        If players receive any payment for travel and lodging, such payment shall be deemed as a part of the prize amount and count towards the JPY 100,000 limitation.

        *1 If a player who wins a right to receive the prize is 13 or 14 years old, no monetary payment for the prize shall be awarded, even if such player possess an appropriate license issued in the region in which a tournament is held, or “Japan eSports Junior License” issued by JeSU.

        *2 There is no limitation on the prize amount in the tournament sponsored by organizations other than Capcom Japan or Capcom MV.

    2. If the recipient of the prize is not a resident of Japan, the prize amount specified by the tournament rules shall be awarded unless prohibited by law.

    Prize amounts below are amounts planned as of the date of these Official Rules. Prize amounts are subject to change prior to the applicable events. All amounts are in US Dollars.

    1. Ranking Event Winners (excluding Brazil-located events): Capcom MV will not award a prize bonus for placements at each Ranking Event though a prize pool may be established and prizing may be awarded by the respective Tournament Organizer of each Ranking Event.
    2. Capcom Japan is a member of JeSU and in compliance with JeSU rules.
    3. Premier Event Winners (excluding Brazil-located events): Capcom MV will award a prize bonus at a minimum of $15,000 at each and every Premier Event except Asia Premier and China Premier. This award will be shared among the top eight (8) placements in each Premier Event according to the following table. Additional prizing may be awarded by the respective Tournament Organizer at each Premier Event.

      1st Place 2nd Place 3rd Place 4th Place 5th-6th Place 7th-8th Place
      $7,000 $3,000 $1,500 $1,000 $750 (each) $500 (each)
    4. Capcom Cup Winners: Capcom MV will award a prize pool at a minimum of $250,000 to be shared among the top forty (40) participating players at the Capcom Cup according to the following table. The prize pool will be awarded directly by Capcom MV. Additional prizing may be awarded at Capcom MVʼs sole discretion.

      1st Place 2nd Place 3rd Place 4th Place 5th-6th Place 7th-8th Place
      $120,000 $50,000 $21,500 $12,500 $9,000 (each) $5,000 (each)
      9th-12th Place 13th-16th Place 17-24th Place 25th-32nd Place
      $2,000 (each) $1,000 (each) $500 (each) $250 (each)

    In addition, all players who qualified to participate in the Capcom Cup (“Participating Players”) (excluding any player who qualified for the Capcom Cup via the Capcom Cup Last Chance Qualifier) shall receive from Capcom MV a Trip (defined below) to the Capcom Cup. For purposes of this paragraph, a “Trip” shall consist of: (i) one round-trip coach-class air transportation for the Participating Players, originating from an airport of Capcom MVʼs choice near the Participating Players’ primary residence, to the Capcom Cup to participate in the Capcom Cup in November 2020 (approximate retail value (“ARV”) ranging from $300 to $2,000; average ARV $890); (ii) maximum of four (4) nights’ hotel accommodations for the Participating Players, consisting of one (1) room, based on double occupancy (meals, telephone calls, tips, gratuities, and other incidentals and costs are not included) (ARV of $800); and (iii) round-trip transportation between the airport and hotel (ARV of $100). The total number of nights of hotel accommodation for each Participating Player shall be individually determined by Capcom MV at its sole discretion.

    Each cash prize (a “Cash Prize”) and any other prizes awarded to Participating Players, including any amounts paid or reimbursed by Capcom MV for Trips, shall be collectively referred to as a “Prize” or “Prizes”.

    The ARV of any Prize is subject to change based on current market conditions at time of Prize fulfillment, the time of travel, and the distance between departure location and the Capcom Cup location. Any difference between the ARVs and the actual values, if any, will not be awarded. The Participating Players must possess valid travel documents to travel. Capcom MV reserves the right to substitute ground transportation in lieu of air transportation if the Participating Player resides within 100 miles of the Capcom Cup, and no substitution will be provided for any difference in ARV.

    Notwithstanding anything to the contrary in these Rules, the Prizes (including Cash Prizes) that can be received by a player may be modified and/or limited on account of the laws and regulations of the country or region in which the Prize recipient resides, or the rules of an organization to which the recipient belongs.

    Additional prizes may be added at Capcom MVʼs sole discretion. Additional prizing is not guaranteed. For updates on additional prizing, please visit https://capcomprotour.com

  14. General Prize Restrictions

    Players are not eligible to qualify for multiple Capcom Cup spots. Capcom Cup spots are awarded based on the following priority order: (i) the Winner of the 2019 Capcom Cup, (ii) the top eight (8) placements of the CPT Ranking Point Leaderboard in the first half of the term, (iii) the twenty-two (22) World Warriors Challenge Qualifiers, (iv) the top eight (8) placements of the CPT Ranking Point Leaderboard in the second half of the term; and then (v) the Winner of the 2020 Capcom Cup Last Chance Qualifier, subject to any unforeseen adjustments necessary pursuant to these Official Rules. Participating Players must be able to travel to the Capcom Cup during November 2020. Dates for travel are subject to change in Capcom MVʼs sole discretion. If the Participating Player is a Minor, he/she must be accompanied by his/her parent or legal guardian under the same terms and conditions as the Participating Player. A parent or legal guardian of the Participating Player shall stay with the Participating Player in the same hotel room provided by Capcom MV. Round trip transportation for a parent or legal guardian will be provided by Capcom MV. If a Participating Player is not available, able or willing to travel on the dates specified by Capcom MV, Participating Player privileges will be terminated, the Trip will be forfeited and the next eligible player determined by Capcom MV shall be invited to participate in the Capcom Cup.

    All costs and expenses not specifically listed in Section 13 above as part of the Prizes, including, without limitation to meals, snacks, beverages, mini-bar, entertainment, tips, gratuities, souvenirs, personal expenses, incidentals, damage to hotel rooms, baggage fees, travel insurance, departure taxes and fees, any equipment to be used in connection with the Prizes, and the like, are solely Participating Players responsibility. The Prizes are provided “as is”.

    Capcom MV will determine the airline and hotel in its sole discretion. Participating Players under the age of majority must travel on the same itinerary as his/her parent or legal guardian. Travel restrictions, conditions and limitations may apply. Travel arrangements are subject to availability and must be roundtrip. The Tournament Entities shall not be responsible for any damage to baggage or any cancellations, delays, diversions or substitutions or any acts or omissions whatsoever by the air carriers, hotels or other transportation companies or any other persons providing any of the services and accommodations necessitated by same.

    Player’s whose placement at Tournaments has resulted in the award of any prizes shall be required to execute an Affidavit of Eligibility and Liability/Publicity Release, a Form W-9, Form W-8BEN, or such other applicable tax information form as disseminated by the Internal Revenue Service and any required payment information forms (“Participating Player Forms”) within Capcom MV’s ten (10) business days of player’s determination of eligibility to receive an award in order to receive payment for Cash Prizes. If a player (or a minor player’s parent or legal guardian) fails or refuses to sign and return all the Participating Player Forms within ten (10) business days of player’s determination of eligibility to receive an award, the player may be disqualified. In the event a player is disqualified, Capcom MV reserves the right, but not the obligation, to award the affected Cash Prize to the player that last lost to the disqualified player. For Prizes that are not cash, within thirty (30) business days of receiving an executed copy of the Winner Forms, Capcom MV or Tournament Organizer, as the case may be, shall deliver and/or ship to the player the applicable Prize(s). For Cash Prizes, Capcom MV will deliver to the player the applicable Cash Prize(s) within sixty (60) days of receiving an executed copy of all the Participating Player Forms. Failure to take delivery of any Prize may result in forfeiture, and such prize may be awarded to an alternate player. Prizes may not be transferred or assigned until after a player has complied with all his/her obligations under these Official Rules. No cash or other substitutions may be made, except by Capcom MV, Capcom Japan or Tournament Organizer as the case may be (for Cash Prizes), who reserves the right to substitute a prize in whole or in part with another prize of comparable or greater value if the intended prize is not available for any reason as determined by respective organizations at their sole discretion.

    By participating in a Tournament, players acknowledge that Tournament Entities have not and will not obtain or provide insurance of any kind relating to the Prizes and that each player will be responsible for obtaining and paying for any life, travel, car, accident, property or other form of insurance relating to the Prize(s) won by him/her.

    Players will be responsible for all taxes (including but not limited to federal, state, local and/or income) on any Prize won and on the value of any items or value transferred to the player by Capcom MV, Capcom Japan or Tournament Organizer, as the case may be, and will be required to provide his/her Social Security number or Foreign tax identification number, IRS Form W8BEN, IRS Form W9, or equivalent information for tax reporting purposes (as determined in Capcom MV’s sole discretion, at a time to be determined in Capcom MV, and which may be prior to participation in a particular Tournament or the Capcom Cup or prior to receipt of any Prize by player). Capcom MV, Capcom Japan or Tournament Organizer, as the case may be, will file an IRS Form 1099 and/or 1042 or equivalent tax withholding documentation with the Internal Revenue Service for the retail value of any Prize or other items of value transferred to the player by Capcom MV, Capcom Japan or Tournament Organizer, in accordance with IRS requirements. Capcom MV, Capcom Japan or Tournament Organizer, as the case may be, may also share such documentation with a state or local government agency as required by law. Refusal or failure of a player to satisfy the requirements of all necessary and appropriate tax, withholding or other required compliance terms (including Social Security number or Foreign tax identification number, IRS Form W8BEN, IRS Form W9, or equivalent information), as determined by Capcom MV in its sole discretion, will result in the player forfeiting the Prize(s) and an alternate player being selected in accordance with these Official Rules. Capcom MV, Capcom Japan or Tournament Organizer, as the case may be, shall comply with all IRS withholding requirements applicable to Prizes awarded to non-U.S. residents at the time the Prizes are awarded. With respect to the Cash Prizes, Capcom MV will award Cash Prizes subject to any applicable withholding taxes, and the amount of the Cash Prize transferred, as reduced by any applicable withholding taxes, will constitute full payment of the Cash Prize. Participating Players who do not claim the Cash Prize, or satisfy the information or documentation requirements within six (6) months of the close of a Tournament or such earlier time as designated by Capcom MV, are void, and Capcom MV shall have no further liability or responsibility to such player(s) in connection with the Cash Prizes.

  15. Limitations of Liability; Releases

    CAPCOM MV, CAPCOM JAPAN OR TOURNAMENT ORGANIZER, AS THE CASE MAY BE, HEREBY DISCLAIMS ALL WARRANTIES AND CONDITIONS, WHETHER EXPRESS, IMPLIED, STATUTORY OR OTHERWISE, WITH REGARD TO THE TOURNAMENT GAME SOFTWARE, EQUIPMENT, OPERATION OF THE TOURNAMENT, OR PRIZING, INCLUDING, WITHOUT LIMITATION, ALL IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE, NONINFRINGEMENT, AND THEIR EQUIVALENTS, UNDER THE LAWS OF ANY JURISDICTION.

    As between the players and the Tournament Entities, the Tournament Entities shall not be responsible for any of the following:

    1. incorrect or inaccurate information whether caused by users or by any of the equipment or programming associated with or utilized in a Tournament or by any technical or human error which may occur in the processing of a playerʼs registration or gameplay;
    2. any error, omission, interruption, deletion, defect, delay in operation or transmission, communications line failure, theft or destruction, or unauthorized access which may result in alteration of gameplay or game results;
    3. any problems or technical malfunction of any network or lines, servers or providers, equipment, or software, including any injury or damage to player resulting from participation in a Tournament;
    4. injuries or losses to a playerʼs person or property arising or resulting from participation in a Tournament;
    5. any acts or omissions by Tournament Entities or their employees, whether negligent or willful, in the conduct of the Tournament;
    6. any equipment or software malfunction; or
    7. the inability to complete a game due to any technical malfunction.

    Capcom MV, Capcom Japan or Tournament Organizer, as the case may be, and at its sole discretion, may require the replaying of any game, match, Tournament, or declare any of the foregoing null and void by reason of any technical or other system error. If for any reason a Tournament or any portion thereof is not capable of running as planned, including infection by computer virus, bugs, tampering, unauthorized intervention, fraud, technical failure, or any other causes beyond the control of Capcom MV, Capcom Japan or Tournament Organizer, as the case may be, which corrupt or affect the administration, security, fairness, integrity, or proper conduct of the Tournament or any portion thereof, Capcom MV, Capcom Japan or Tournament Organizer, as the case may be, reserves the right, at its sole discretion, to cancel, terminate, modify, or suspend the Tournament or any portion thereof. Without limiting the generality of the foregoing, in the event that Capcom MV, Capcom Japan or Tournament Organizer, as the case may be, determines, at its sole discretion, that any individual game, match, or Tournament, has been tampered with or that the validity of any game, match, or Tournament has been compromised for any reason, it may eliminate that game or match, and conduct the Tournament on the basis of the remaining game, match, or Tournament. In the event that any individual is adversely affected in a game, match, or Tournament by any technical or equipment malfunction, Capcom MV, Capcom Japan or Tournament Organizer, as the case may be, reserves the right to schedule a special game, match, or Tournament among any such competitors so adversely affected. In the event of any cancellation, termination, modification or suspension of the Tournament or any portion thereof, Capcom MV will post a notice at https://capcomprotour.com.

    In consideration of being permitted to participate in or attend the Tournament, each player, and each player’s parent or legal guardian if player is a Minor, warrants, represents, acknowledges and agrees that player is at least 13 years old, understands the risks associated with the Tournament, is physically fit and in good health, has no physical or mental issues that would hinder participation in any activities of the Tournament and is sufficiently trained and experienced to understand the risks involved in the Tournament. Player, and player’s parent or legal guardian if player is a Minor, on behalf of player and each of player’s successors, heirs and assigns, unconditionally and irrevocably waives liability, releases, promises never to sue, forever discharges and relinquishes any and all rights, claims, demands, suits, actions, losses, damages, costs and expenses, including attorneys’ fees and costs, that player may incur or otherwise have against Capcom MV and Tournament Organizer and their respective subsidiaries, parents, affiliates, hosts, sponsors, advertisers and each of their respective owners, officers, shareholders, directors, employees and agents (“Released Parties”), arising from or related to player’s participation in the Tournament, including, without limitation, any claims arising from or related to:

    (i) actions or omissions of any of the Released Parties, other players, or other third parties; (ii) inadequacy of any training or supervision; (iii) failure to investigate, keep safe or to warn of hazards known or unknown; (iv) any defect in or failure of the operation, installation, manufacture, and/or design of any equipment or stage sets; (v) conditions on or about any event premises; (vi) breach of any implied or express warranty and/or representation of any Released Party; (vii) travel, transportation or accommodations; (viii) weather conditions; (ix) any prize award, including, without limitation, the receipt or use or misuse of any prize; (x) the exercise of the rights granted herein including, without limitation, from any liability for violation of rights of privacy, publicity, defamation, emotional distress or any similar right; and/or (xi) any other operations associated with the Tournament, and, with respect to each of the foregoing, whether based on tort (including, without limitation, acts of negligence and gross negligence), contract or any other theory of recovery in law or equity, whether for compensatory or punitive damages, equitable relieve or otherwise, and whether now known or unknown or suspected or unsuspected.

    BY ENTERING AND PARTICIPATING IN A TOURNAMENT, PLAYERS AGREE TO INDEMNIFY, DEFEND, RELEASE AND HOLD HARMLESS THE RELEASED PARTIES FROM ANY AND ALL CLAIMS, DEMANDS, DAMAGES, EXPENSES, COSTS (INCLUDING REASONABLE ATTORNEYSʼ FEES) AND LIABILITIES (INCLUDING SETTLEMENTS) FOR ANY INJURIES, INCLUDING BUT NOT LIMITED TO PERSONAL INJURY OR DEATH, OR LOSS OR DAMAGE OF ANY KIND, ARISING FROM OR IN CONNECTION WITH THESE OFFICIAL RULES, THE TOURNAMENT, ATTENDANCE AT ANY TOURNAMENT, OR ANY PRIZE, OR ANY OTHER MATTER OR ACTIVITY DIRECTLY OR INDIRECTLY RELATED TO THE TOURNAMENT, INCLUDING BUT NOT LIMITED TO LIBEL, SLANDER, DISPARAGEMENT, DEFAMATION, COPYRIGHT INFRINGEMENT, INVASION OF PRIVACY, PIRACY, PLAGIARISM, OR INFRINGEMENT OF ANY PATENT, COPYRIGHT, TRADEMARK, TRADE SECRET OR OTHER INTELLECTUAL PROPERTY RIGHT OF ANY THIRD PARTY. THIS OBLIGATION SHALL CONTINUE BEYOND THE TERM OF THE TOURNAMENT.

  16. Governing Law; Disputes

    All issues and questions concerning the construction, validity, interpretation and enforceability of these Official Rules, player’s rights and obligations, or the rights and obligations of Capcom MV in connection with the Tournament, shall be governed by, and construed in accordance with California law without regard to choice of law or conflict of law rules.

    Under no circumstances will any player be permitted to and player hereby waives all rights to claim or recover punitive, incidental, consequential and/or special damages or any other damages (other than out-of-pocket expenses) and any and all rights to have damages multiplied or otherwise increased. SOME JURISDICTIONS DO NOT ALLOW LIMITATIONS OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE MAY NOT APPLY.

    Any dispute arising under or relating to these Official Rules of Capcom Pro Tour 2020 or player’s relationship with Capcom MV shall be finally settled by binding arbitration between player and Capcom MV. Player, or player’s parent or legal guardian if player is a Minor, and Capcom MV agree to attempt in good faith to resolve any dispute before commencing arbitration. Unless player and Capcom MV otherwise agree in writing, the time for informal negotiation will be sixty (60) days from the date on which player or Capcom MV provides written notice of the dispute. Player and Capcom MV agree that neither will commence arbitration before the end of the time for informal negotiation. If informal negotiation is not effective, arbitration shall be conducted as follows:

    The arbitration will be commenced and conducted by JAMS pursuant to its Comprehensive Arbitration Rules and Procedures, which are available at the JAMS website (http://www.jamsadr.com) or by calling JAMS at (800) 352-5267, and shall be conducted in Los Angeles, California by JAMS before a single arbitrator. However, if the amount in dispute is US$25,000 or less, any arbitration hearing will be held by telephone unless the arbitrator finds good cause to hold an in-person hearing instead.

    Any provision of applicable law notwithstanding, the arbitrator will not have authority to award damages, remedies or awards that conflict with these Official Rules. The arbitrator’s award shall be written, and binding on the parties and may be entered as a judgment in any court of competent jurisdiction. Players’ arbitration fees and players’ share of arbitrator compensation shall be governed by the JAMS Comprehensive Arbitration Rules and Procedures.

    PLAYER, AND PLAYER’S PARENTS AND LEGAL GUARDIAN IF PLAYER IS A MINOR, UNDERSTAND AND ACKNOWLEDGE THAT BY AGREEING TO BINDING ARBITRATION, PLAYERS ARE GIVING UP THE RIGHT TO LITIGATE (OR PARTICIPATE IN AS A PARTY OR CLASS MEMBER) ANY AND ALL DISPUTES IN COURT BEFORE A JUDGE OR JURY. INSTEAD, PLAYER, AND PLAYER’S PARENTS AND LEGAL GUARDIAN, UNDERSTAND AND AGREE THAT ALL DISPUTES WILL BE RESOLVED BEFORE A NEUTRAL ARBITRATOR, WHOSE AWARD (DECISION) WILL BE BINDING AND FINAL. ANY COURT WITH JURISDICTION OVER THE PARTIES MAY ENFORCE THE ARBITRATOR'S AWARD.

    Player further understands that, in some instances, the costs of arbitration could exceed the costs of litigation. Further, all parties understand that the right to discovery may be more limited in arbitration than in court.

    Neither player nor Capcom MV will participate in a class action or class-wide arbitration for any claims arising under or related to these Official Rules, or player’s relationship with Capcom MV. If the prohibition against class actions above is found to be unenforceable, then all of the preceding language in this Section 16 will be null and void with respect to player, and any ongoing or future dispute will be submitted to a court of competent jurisdiction within the County of Los Angeles, California, USA, to the exclusion of arbitration. Any dispute at that time in arbitration will be dismissed without prejudice and refiled in a court.

    Notwithstanding the parties' decision to resolve all disputes through arbitration, either party may bring an action in state or federal court that only asserts claims for patent infringement or invalidity, copyright infringement, moral rights violations, trademark infringement, and/or trade secret misappropriation, but not, for clarity, claims related to the license granted to player by Company under or related to these Official Rules.

    This Section 16 will survive the termination of player’s relationship with Capcom MV.

  17. Sponsor

    The Tournament Organizer for each Tournament shall be the sponsor/administrator/organizer of its respective Tournament for the purposes of fulfilling all such sponsor/administrator/organizer obligations under any applicable contest law, including, but not limited to, disclosure obligations.

  18. Reserved Rights

    Capcom MV reserves the right, in its sole discretion, to revise, update, change, modify, add to, supplement, or delete certain terms of the Official Rules for any reason. Such changes will be effective with or without prior notice. The most current version of the Official Rules is posted at https://capcomprotour.com.

  19. Prioritized Version

    The English version of these Official Rules will be the prioritized version.

EXHIBIT A
CAPCOM PRO TOUR
TOURNAMENT DATES

Schedule

List View

EXHIBIT B
CAPCOM PRO TOUR 2020
OFFICIAL TOURNAMENT RULES

These are the Capcom Pro Tour Official Tournament Rules (“Tournament Rules”) governing all Premier Events, Ranking Events, the Capcom Cup Last Chance Qualifier, World Warriors Challenge, and the Capcom Cup. Capitalized terms used in these Tournament Rules shall have the same meaning as set forth in the Official Rules.

Each of the all Premier Events, Ranking Events, the Capcom Cup Last Chance Qualifier, World Warriors Challenge and the Capcom Cup will be conducted according to the tournament rules stated below.

  1. General Tour Rules

    Players are not eligible to qualify for multiple Capcom Cup spots. The Capcom Cup spots are awarded based on the following priority order: (i) the Winner of the 2019 Capcom Cup, (ii) the top eight (8) placements on the CPT Ranking Point Leaderboard at the end of the first half of the term, subject to any unforeseen adjustments necessary pursuant to these Official Rules; (iii) the twenty-two (22) World Warrior Challenge Qualifiers; (iv) the top eight (8) placements on the CPT Ranking Point Leaderboard at the end of the second half of the term, subject to any unforeseen adjustments necessary pursuant to these Official Rules; and (v) the Winner of the 2020 Capcom Cup Last Chance Qualifier.

  2. Tournament General Rules

    1. Tournament Game: The Capcom video game entitled “Street Fighter V: Champion Edition” and (i) all updates, patches, and stages released as of the date of the Tournament and (ii) character packs released at least seven (7) days prior to the commencement date of the Tournament.
    2. Platform: The platform for the Capcom Pro Tour shall be the Sony PlayStation 4, provided, however, that in Capcom MV’s sole discretion, a Tournament may be permitted to use the Windows PC platform.
    3. Game Settings: Versus, 99 seconds, 2/3 Rounds
    4. All Tournament Events: Double Elimination Bracket. 2/3 games until top 8. For the top 8, 3/5 games. The rules for Capcom Cup are set forth in the below in the following paragraph.
    5. There will be forty (40) players competing in CAPCOM CUP, and they will be divided into eight (8) groups, consisting of five (5) players in each group. The eight (8) players who win the elimination round will participate in the final tournament. The elimination rounds will be round-robin matches, and a player who wins two (2) out of three (3) rounds is a winner. The top player in each bracket will advance to the final tournament. If multiple players have the same number of wins, priority shall be given to a player with the highest points in the number of the games, then to a player with the highest points in the number of rounds. If all numbers are identical, a separate match shall be held to determine the winner.

      For the final tournament, it will be double elimination and 3/5.

    6. Players may not use any glitch or bug that prevents the game from being played, including but not limited to bugs causing the game to freeze, reset, remove character from play zone or similar results.
    7. Players shall, at the direction of Capcom MV and/or the Tournament Organizer, be prohibited from using certain character costumes or color during a Tournament and/or Match, which prohibited costumes or color may be determined by Capcom MV and/or the Tournament Organizer at any time and from time to time in their sole and absolute discretion.
    8. At the direction of Capcom MV and/or the Tournament Organizer, and subject to Capcom MV and/or the Tournament Organizer’s sole and absolute discretion, a player’s name may be blurred, obscured, and/or changed (particularly in the event that a player’s name is required to appear on any tournament promotional materials and/or on-broadcast assets). A player’s changed name shall be subject to Capcom MV and/or Tournament Organizer’s prior approval, which may be withheld in Capcom MV and/or the Tournament Organizer’s sole and absolute discretion.
  3. Tournament Match Play Rules

    1. Choosing Sides: When both players are at the game console, they must come to an agreement which side of the machine they will play on (who will sit on 1p and who will sit on 2p). If an agreement cannot be reached, a game of rock-paper-scissors will determine who gets to pick their side.
    2. Choosing Characters: There are 3 methods for choosing characters: Standard Selection, Double Blind Selection, and Side and Character Courtesy. If the players do not discuss the method of character selection, it should be understood that the Standard method is being used. If the players cannot come to an agreement on the method of character selection, the judge will apply the double blind method.
      1. Standard Selection: Both players choose their characters whenever they want. This is a free for all. Players pick who they want and go. Once either player chooses a character, neither is allowed to request that the Double Blind Selection method be used.
      2. Double Blind Selection: Either player must explicitly ask for the Double Blind Selection method before either player chooses a character. When a player request Double Blind, the player on the left side (1p) decides which character they will choose and whispers his/her selection to the Tournament Organizer. The Tournament Organizer then signals the player on the right (2p) to pick his/her character. Once the player on the right (2p) has finished, the Tournament Organizer makes sure the player on the left (1p) sticks to his/her original choice.
      3. Side and Character Courtesy: As a courtesy, the player who received his/her choice of which side to play on (1p vs 2p) can elect to choose his/her character first. This is strictly a courtesy. A player is in no way required to do so.
    3. Playing the Match: Once sides and characters have been chosen, the players should begin the first Game in the Match. The following rules go into effect once a Game ends:
      1. The Match is over when either player wins the required number of games.
      2. Once a player has won the required number of games, the Winner of the Match should report the result to the Tournament Organizer.
      3. The player who won the game does not have the option of switching sides. He/she must stay on the same side if the loser does not want to switch.
      4. The player who won the last Game is required to keep the same character, however they can change their V-Trigger and V-Skill as long as their new V-Trigger and V-Skill choice is made before their opponent selects their own V-Trigger and V-Skill.
      5. The player who lost the last Game is allowed to choose whatever they wish when choosing character, V-Trigger and V-Skill.
    4. Reporting Rule Violations: At some point during the tournament, a player may violate either the tournament rules or the rules for a particular game in a tournament. The following rules apply toward rectifying rule violations.
      1. It is the responsibility of the players in the Match to detect all Match Rule violations and report them to the Tournament Organizer immediately.
      2. All non-gameplay rule violations must be reported to the Tournament Organizer before the Game starts (e.g. the Winner switching the characters after winning one Game in a Match).
      3. Players are not allowed to stop a Game in progress to address a non-gameplay related rule violation. Stopping a Game in progress to report a non-gameplay rule violation will result in the forfeiture the round on the part of the person stopping the game.
      4. The only time a player is allowed to stop a Game to report a rule violation is when that violation occurs during the middle of the match.
      5. Stopping a Game in progress to erroneously report a rule violation automatically results in the forfeiture of the round by the player who stopped the game.
      6. Rule violations must be reported at the time they occur. Otherwise, they will be ignored.
      7. A Tournament Organizer is allowed to report any rule violations on behalf of a player.
      8. If a Tournament Organizer stops a game to mis-report a rule violation, the Game is replayed with both players picking the same characters, order, and side. No one is disqualified.
      9. The only people allowed to stop a Game to report a violation are the Tournament Organizer and the players currently involved in a Match.
      10. If a player accidentally or intentionally stops his/her game for any other reason, he/she will be forced to forfeit the round. Examples include accidentally pressing the start button on his/her controller to pause the match, unplugging his/her opponent’s joystick, etc. If the game cannot be restarted from the exact point of interruption, the player is forced to forfeit the Game. The Tournament Organizer shall determine whether a player must forfeit the Game, not the players.
      11. Match interruptions beyond the players’ control (e.g., the game crashes or freezes, disruption resulting from filming or excessive cheering) will be dealt with directly by the Tournament Organizer. All best attempts will be made to resume the round from where it left off. If that cannot be accomplished, the Game will be replayed with both players picking the same characters and modes.
    5. Reporting Equipment Failure: Video game hardware has a tendency to break down during tournaments. Buttons or joysticks will occasionally break down in the middle of a match, leaving the player on the broken side at a significant disadvantage. The following rules will be used in the event of a breakdown.
      1. In the event of an equipment failure, they player has the option to stop the Game in progress to obtain a replacement.
      2. If a Game is stopped in progress, the reporting player must forfeit the current round.
      3. New equipment must be immediately available. If replacement equipment cannot be obtained in a timely (within 5 mins of the notification) manner, the player must continue to play on their current equipment or forfeit the Match.
      4. Once replacement equipment is obtained, the player is given the rest of the round to configure their buttons and test the new equipment. In the event the Tournament Organizer determines that the affected player gained an undue advantage by doing so (e.g. charging an abundance of super meter), the Tournament Organizer may, in their discretion, require the player to forfeit the Game.
      5. A player may opt to switch out equipment between Games at no penalty. When this occurs, the player will be given time (5 minutes) to configure his/her buttons before the next Game begins.
    6. Controllers
      1. Players are allowed to use the controller of their preference.
      2. Use of macros, turbos, or any peripheral which tampers with standard game functionality is prohibited.
      3. If the controller is not immediately recognized by the PC or PlayStation4® after connection, Capcom MV or the tournament organizer will propose advancing the matches with a substitute controller. In this case, the player must play with the substitute controller.
      4. Below are the proposed controllers
        1. PlayStation4® Wireless Controller(DUALSHOCK 4)
CUH-ZCT1 or CUH-ZCT2
        2. RAZER PANTHERA STREET FIGHTER V EDITION
      5. Capcom MV and/or the tournament organizer will have the right to check the controller at any time during the tournament. If the player’s preferred controller is denied of use, they must play with the proposed substitute controller.
      6. Keyboard is allowed to use when the tournament is held on Steam platform. When Steam is used as a platform for offline tournaments and in case both players desire to use keyboards, both are allowed to use keyboards by utilizing two PC with Battle Lounge under internet-enabled environment that can access CFN (“Online Environment”). This is due to the fact one PC cannot take two or more keyboards for playing. When there is no possible arrangement for online matches, both players must accept to play with proposed controllers.

      The principle of controllers at CPT

      CMV will not limit cosmetic or functional controller customizations providing fairness is maintained. Additionally, we recognize certain customizations may be required so that players with physical impairments can compete.

      Customization includes but is not limited to the repositioning of buttons and inputs as well as the creation of a custom controller from scratch. However any customization beyond the capabilities of a standard PS4 DUALSHOCK 4 is not recommended.

      When Capcom MV or the tournament organizer finds the controllers against the rule during CPT matches, they have the right to stop the use of controllers, and switch with proposed ones. In that case, the tournament organizer must explain sufficiently to the player.

      Customizing controllers

      Limited customization is permitted as long as fairness is maintained, therefore:

      1. The maximum amount of attack command inputs is eight (8), and it is prohibited to assign the same command into multiple buttons. For example, a player cannot assign the same attacking command in two (2) different buttons. When using the controller with more than eight (8) attacking inputs, a player must take action to deactivate those inputs. The L3 and R3 buttons on DUALSHOCK 4 are the exceptions since these are not the attacking inputs.
      2. The maximum amount of directional command input is four (4), and it is prohibited to put the same command into multiple buttons. For example, a player cannot assign the same directional command in two (2) different buttons.
      3. When assigning a directional command to a button, instead of a Directional Button on DUALSHOCK™, directional lever or analog stick, it is called a move button. A controller can have both move button and a lever at simultaneously, however, the controller must give up the corresponding input on the lever. For example, if a player assigns the upward action into a move button, such player must lose the upward input with lever.
      4. A controller can have an analog stick along with Directional Buttons on DUALSHOCK™, a lever or direction buttons. However, the inputs from directional actions with analog stick must stay on analog. E.g. it is prohibited to convert mechanical ability of analog stick to lever or buttons.
      5. When both Right and Left directional keys are input at the same time, a controller has to either maintain both of the inputs or abandon both.
        1. When both Upward and Downward directional keys are input at the same time, it is recommended that a controller has to either maintain both of the inputs or abandon of both. However, it is exceptionally allowed a controller to take Upward directional only when both Upward and Downward directional keys were input at the same time, by respecting the history of FGC and CPT operations. Capcom MV reserves the right to revoke/adjust this exception at CPT.
      6. Above rules will be applied to keyboards as well.

      Definition of terms

      Lever - is the control that changes game condition by tilting (usually 8-position joystick).

      Button - is the control that changes game condition when depressed

      Analog Stick - is the control that changes game condition by gradually tilting the angle of input device.

      Machinery Ability/Machine Capability - the number of button or lever as well as sensitivity of analog stick

      Input/Input System - includes buttons, levers, analog stick, and keyboard keys. Additional input methods may be examined to meet players’ requirements. Capcom MV is open to creating fair play environments for anybody.

      Attacking Action - an attack occurs with single input on Street Fighter V. One controller could adopt a maximum of eight (8) attack actions including; Light-Punch, Medium-Punch, Heavy-Punch, Light-Kick, Medium-Kick, Heavy-Kick, Button Combo 1, Button Combo 2.

      Directional Action - shifting the analog stick, Directional Buttons on DUALSHOCK™, lever, or directional key to move characters, input Special Moves and/or Unique Attacks.

      Button Combo - single input performs multiple affects. It is not permitted to set Button Combo beyond what is possible within the controller setting screen of Street Fighter V. This means there are only seven (7) combinations of below:

      LP+LK, MP+MK, HP+HK, LP+MP, LK+MK, LP+MP+HP, LK+MK+HK

      There is, of course, no exception to having a combination of Attacking and Directional commands in a single input.

      If there are other unforeseen problems, the tournament organizers reserves the right to make a decision in consultation with Capcom MV.

    7. Additional Rules
      1. There will be no Matches resulting in ties in any tournament. Anyone refusing to play any Match (including the finals) will be disqualified and forfeit all rights to any titles or prizes they might have otherwise earned for that tournament.

      2. A draw match as determined by the game must be replayed, unless the game awards the draw to a player.
      3. Inevitable Defeat rule is in effect. This is defined as when a player has legally won the round or match (i.e., landed a move that will kill the opponent) but pauses the game before the game awards the round won icon, will still be awarded the win. The most common occurrence of this rule is when Player 1 lands a Critical Art on Player 2, but the Critical Art animation is a grab and the damage isn’t awarded till the final hit connects, but the opponent has legally lost the round. If there is a dispute over whether the move would have knocked out the other player, a tournament official will unpause the match, see the result of the action, and proceed from there. If the attack does not kill the opponent, then the mid game pause rules are in effect.
      4. Collusion of any kind with your competitors is considered cheating. If the Tournament Organizer determines that any competitor is colluding to manipulate the results or intentionally underperforming, the collaborating players may be immediately disqualified. This determination is to be made at the sole discretion of the Tournament Director. Anyone disqualified in this manner forfeits all rights to any titles or prizes they might have otherwise earned for that tournament.
      5. Tournament Organizer has a zero-tolerance policy toward violence, threats of violence, and any other forms of threats or intimidation. Any threat of violence, extreme intimidation, or violence of any kind will result in an immediate and lifetime ban.
      6. Gambling is prohibited in and/or around the event hall. Any player that gambles on the property will be immediately ejected from the tournament and may be banned.
      7. The Kanzuki Beach, The Grid, Flamenco Tavern, Skies of Honor, Field of Fate and Mysterious Cove stages are banned from Tournament play.
      8. The costumes and colors listed in the Exhibit C “Costumes and Colors prohibited in the Tournament” shall not be used in the Tournament play.
    8. These rules are an attempt to insure that the tournament runs fairly and as smoothly as possible. However, unforeseen circumstances may require a special response, and for that reason the Tournament Organizer and Capcom MV reserve the right to change any of the tournament rules or remove any player at any time, for any reason, at their sole discretion.

  4. Online Tournament General Rules

    1. Eligibility
      • A player must have a minimum of 3Mbps upload speed.
      • A player must have a Smash.GG account at https://smash.gg/
      • A player must reside where PSN and Steam is available.
      • A player must have a PSN or Steam account.
      • Only one PSN or Steam account per player is allowed to compete in the tournament.
      • Wireless (WiFi) connections are prohibited. Any evidence of a player using WiFi will be met with immediate suspension from the Capcom Pro Tour for that year.
      • Use of macros, turbos, or any peripheral which tampers with standard game functionality is prohibited.
    2. Connectivity Rules
      • If Players cannot connect to each other, the following rules apply:
        1. The player with the least amount of games lost automatically moves forward. In case of a tie, Rule 2 will be implemented.
        2. Both players are sent to the loser’s bracket if they cannot connect to each other and are tied in least amount of games lost.
    3. Disputes
      • If there is any dispute arising from an online tournament, players must submit a screenshot or share video footage to Level Up LLC, the administrator of online tournaments (“Administrator”) for review.
      • Administrator will resolve disputes on a case by case basis.
    4. Disqualification
      • No shows and or late arrivals will be sent to the loser’s bracket and eventually disqualified if the issue persists.
      • Players are subject to disqualification in case of foul play or any hindrance to the tournament at Administrator’s discretion.
  5. Online Event Match Play Rules

    • Double elimination
    • 99 seconds
    • Best 2 out of 3 rounds
    • Best 2 out of 3 games for pool group play
    • Best 3 out of 5 games for top 8 finals
    • The player who won the last Game is required to keep the same character, however they can change their V-Trigger and V-Skill as long as their new V-Trigger and V-Skill choice is made before their opponent selects their own V-Trigger and V-Skill.
    • The Kanzuki Beach, The Grid, Flamenco Tavern, Skies of Honor, Field of Fate and Mysterious Cove stages are banned from Tournament play
    • The costumes and colors listed in the Exhibit C “Costumes and Colors prohibited in the Tournament"

EXHIBIT C
COSTUMES AND COLORS
PROHIBITED IN THE TOURNAMENT

From a standpoint of fairness, the following costumes are prohibited from use in the Tournament

Character Costume Pic
Balrog Gutsman Balrog Gutsman costume is banned
Blanka Story Blanka Story costume is banned
Blanka Nergigante Blanka Nergigante costume is banned
Ed Nero Ed Nero costume is banned
Gill Pyron Gill Pyron costume is banned
M. Bison Astaroth M. Bison Astaroth costume is banned
Necalli Halloween Necalli Halloween costume is banned
R. Mika Professional R. Mika Professional costume is banned
Rashid Airman Rashid Airman costume is banned
Rashid Viewtiful Joe Rashid Viewtiful Joe costume is banned
Ryu Mega Man Ryu Mega Man costume is banned
Urien Halloween Urien Halloween costume is banned
Urien Wesker Urien Wesker costume is banned

From a standpoint of fairness, the following specific costume colors are prohibited from use in the Tournament

Character Costume Pic Color #
Zangief Mech Zangief Mech costume color 2 is banned 2
Abigail Halloween Abigail Halloween costume color 2 is banned 2
Urien Story Urien Story costume color 6 is banned 6
Urien Battle Outfit1 Urien Battle Oufit1 costume color 7 is banned 7
Gill Battle Outfit1 Gill Battle Oufit costume color 11 is banned 11
Gill Battle Outfit1 Gill Battle Oufit costume color 15 is banned 15
All Characters Default Costume EX9
All Characters Default Costume EX10